Sound Reel
Thank you for coming to my site! This is my Reel and enjoy.
Much more below from me
-Jonah Xam
About
Jonah Xam Martin
Sound Editor
Based in Los Angeles County, CA
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Available to work anywhere in the US
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Email: jonahxammartin@gmail.com
I’m Jonah Xam, a sound designer and dialogue editor, serving project leaders and making their ideas come to life.
My passion for video games and audio sparked my deep interest in interactive audio. My dream is someday I can work on an AAA title with the best in the gamedev industry.
I've worked on anime, live action dubbing, and audio description; I'm a team player, and I have a passion for audio!

I am proficient in ProTools, Wwise, iZotope RX, Soundminer.
I'm also a wizz at Macro automation software, such as KeyBoard Maestro!

This is my Wwise Implementation Reel - thank you to SoVGA.com!
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I focused on the variability of the Weapon and the sound design of the Grenade Golem.
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Recording Gear: 'TASCAM X8'
Other Software used: Soundtoys, Noise Engineering, ProTools, Soundminer.
This is my Witcher Trailer Sound Re-design.
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I focused on re-imagining the entire sequence using a combination of recorded foley and library sounds.
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My intent is to certain moment feel more impactful.
This is a Monster Hunter World In-Game SFX Re-design.
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I focused on creating the creature and the weapon sound as big as possible.
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I used Library sounds and processing to get the desired effect
This is my StarCraft 2 In-Game Cinematic Re-design.
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I really like the design of the Protoss psi-blades, so I focused on making it sound futuristic and otherworldly.
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I used processing on library sounds to get the desired effect.
Contact
Jonah Xam Martin
Based in Los Angeles County, CA
​
Available to work anywhere in the US
​
Email: jonahxammartin@gmail.com
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